PI7 Gingerbread House
This gingerbread house is fun to make and it will get you into the mood for the holidays! The tutorial will show you how to add and subtract control points from a path object to make a custom shape, plus you'll get a chance to play with PI7's new Freehand Path Drawing tool and some cool new presets in the Material Gallery. If you have trouble making the path shapes for the gingerbread house, you can download the UFO ZIP kit here.
You can decorate your gingerbread house with my candy objects, which include a round peppermint candy PSP tube by a very talented artist and generous lady, Jane Brazeal. I've joined her subscription site, Jane's Mouse Drawn Country Tubes, and it's sheer heaven. Go take a look and remember, you can use PSP tubes as Stamps in PI6 and PI7!
Start by making a new True Color file 400 X 400 pixels. Select the Path Drawing tool. In the Attributes toolbar, click Shape and select the Rectangle. Select 3D Round from the Mode dropdown list. Color doesn't matter yet. Draw a tall rectangle like this one.
We're going to edit this rectangle to make a pointy roof. In the Attributes toolbar, click Editing to enter Path Edit mode. In the Attributes toolbar, under "Edit point," select Add point.
We're going to add two control points close together at the center of the top line, and one control point on each side line. Just click to add control points (arrows).
In the Attributes toolbar, under "Edit point," click on Delete point.
Now click on the top right and left corner control points to delete them. You'll be left with this shape.
Click Editing in the Attributes toolbar to toggle back into Path mode. You'll have a house shape with pointed roof, like this.
Now we'll add some color, texture and shading to the gingerbread house. First, click the 3D tab in the Path Panel. Drag the Border slider down to 3, to flatten the gingerbread out.
In the Attributes toolbar, click in the Color box and mix a custom brown, RGB=141, 39, 5. If you don't like this color, feel free to mix your own custom brown. In the Panel Manager, along the right side of the work space, click on the EasyPalette button. Select the Material Attributes Gallery, Bump. Double click on Bump M64, the very last thumbnail. This will apply a slightly bumpy texture to the object. In the Material Attributes Gallery, select Shading. Scroll down and double click on the Silk 5 thumbnail. This will darken and shade the gingerbread slightly. Your object looks like this now.
Select the Transform tool. In the Attributes toolbar, click Transform and select the Perspective option. Drag one of the bottom control points slightly into the middle of the bottom of the object, narrowing it a tiny bit. Now you have this.
Click the space bar to deactivate the object. Select the Path Drawing tool again. Next we'll change the bump on this gingerbread preset to make the door and the roof. Click Material in the Attributes toolbar to open the Material dialog box. Click the Bump tab. Now click the File button and navigate to the PI7 material folder. Select bumpf024.jpg and click OK.
The Rectangle shape should still be selected in the Attributes toolbar. Draw a chimney shape for the gingerbread house. Right click, Arrange, Send Backward. Position it on the left side of the roof.
Hit the space bar to deactivate the chimney. In the Attributes toolbar, click Shape, Custom Shape. When the Custom Shape dialog box opens, choose the Arch 3 shape and click OK. Draw a door shape for the gingerbread house.
Hit the space bar to deactivate the door. In the Attributes toolbar, click Shape and select the Freehand tool.
The Freehand Path Drawing tool is new to PI7. This little marvel lets you draw any shape you can come up with. We're going to use it to make "icing" for the roof and chimney top. Before we start drawing, go to the Path Panel. Click the Shape tab and under "Freehand drawing, Accuracy" drag the slider to 10. This will make your drawing as accurate as possible. Make sure that "Close Smoothly" is selected, as this will connect the points between the start and finish of your object with a smooth closure.
In the EasyPalette's Material Gallery, select the new Gel category. Right click on the G20 thumbnail and choose Modify Properties and Apply. This will open the Material dialog box. From the Color tab, select One Color. Click in the Color box and select a pale gray, RGB=234, 234, 234. Click on the Border/Depth tab and edit the Border to 7. Click the Add button. First you'll get a Material Save Options box. Choose "All" and click OK. When the Add to EasyPalette dialog box opens, give the preset a name you'll remember, like "icing" and save it to My Gallery. It's smart to save this because you'll be using it again to make decorations.
Click OK to close the box, then click OK to close the Material dialog box.
Now you're ready to draw the icing for the top of the house. Follow the pointed roof line, then draw little drips of icing along the bottom edge. Draw another dollop of runny icing on top of the chimney. Aim for something like this.
Hit the space bar to deactivate the objects. Click on the door to make it active, then right click, Duplicate. Double click on the "icing" preset you saved to the EasyPalette. In the Attributes toolbar, select 3D Pipe from the Mode dropdown list. In the Path Panel, 3D tab, edit the Border to 7. Right click, Arrange, Send Backward. Shift+click to select the door (the icing and door are both selected). Right click, Align, Center Both. Don't be concerned that the bottom of the icing extends below the bottom of the door. This will be covered up with a snowdrift in a while. Hit the space bar to deactivate all objects.
Select the Line and Arrow tool from the Path tools. Double click on the icing preset in the EasyPalette. From the Path Panel's 3D tab, edit the Border value to 3. From the Outline tab, edit Width to 3, make sure you have a solid line Style, and no arrow or ball on the end of the line in the Arrow dropdown. Draw a squiggly arch shape to decorate the door.
Hit the space bar to deactivate all objects. Select the Path Drawing tool again. In the Attributes toolbar, click Shape, Custom Shape, and select the Heart shape. In the EasyPalette's Material Gallery, select Plastic. Double click on the P01 thumbnail to select it. Draw a heart to decorate the house, positioning it just over the door. While the heart is active, select the Stamp tool. In the Attributes toolbar, choose Select Stamp and select the little silver ball stamp. In the Attributes toolbar, edit the Size to 50, and the Spacing to 50. Hit Shift+P to Paint on Edges, creating little icing balls along the edge of the heart.
Hit the space bar to deactivate all objects. Select the Path Drawing tool. Click Shape and select the Circle. Draw a round shape for a lollipop. In the Attributes toolbar, click in the Color box and select Gradient Fill. When the Gradient Fill box opens, you'll see that a Two-Color black-to-red fill is already selected. Click in the red Color box and select a bright green instead. Click OK to apply. Right click and Duplicate the round object. While the Duplicate is active, click in the Attributes toolbar's Color box and select Gradient Fill. When the Gradient Fill box opens this time, click in the green Color box and select a dark purple color. Click OK to close the Gradient fill box. You should have two shiny lollipops now, one on each side of the door.
In the EasyPalette's Material Gallery, double click on Reset to get rid of the preset. Click Shape and select the Rectangle shape. Click in the Color box and select a dark brown color. Make a very narrow, tall 3D lollipop stick. Right click and Duplicate the stick. Drag a stick onto the center of each lollipop, then right click, Arrange, Send Backward. This will put the sticks behind the lollipops. Select the Transform tool while the right stick is active. Rotate it 10 degrees clockwise. Select the left stick and rotate it 10 degrees counterclockwise.
Select the Path Drawing tool. Click Shape, Freehand. In the EasyPalette, double click your icing preset again. Draw some snowdrifts for the bottom of the house.
Not everyone likes an outline around the separate objects, but I like the look of it. If you want to add a thin black outline around most shapes, select the Paintbrush tool. In the Attributes toolbar, edit brush Size to 1, Transparency=35, Soft edge=1. Select the Pick tool. Click on the main body of the house to make it active, then hit Shift+P to Paint on Edges. A narrow semi-transparent black line will appear around the object. Select each object you want to outline and hit Shift+P. It's best not to outline very narrow objects, like the squiggle on the door, because the POE line may not follow its curves exactly.
To add some shading to the gingerbread house, door and chimney, select the Burn Retouch tool. In the Attributes toolbar, select the Wide Burn preset. If you didn't outline with Paint on Edges, you'll need to choose Object, Convert Object Type, From Path to Image before you can use the Burn tool on objects. Burn lightly around the edges of the gingerbread house objects. Burn at the top of the house, just under the icing, to create a shadow. Burn lightly around the lollipops and the heart shape, creating more shadows. The great thing about working with objects is that the objects on top of the house won't be affected at all by the Burn tool.
Now you're free to decorate your gingerbread house with peppermints, candy canes, candy kisses and jelly beans, gum drops and other holiday goodies. Since the entire gingerbread house is made of objects, you can hit the space bar to deselect all of them, then add a gradient or photo fill background if you wish to do so. When you're ready to save your image you can select one object, then right click, Select All Objects, and right click, Merge as Single Object. Once it's all merged together, you can add a shadow if you like.
This tutorial uploaded 11/09/01
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